Determining a good problem to tackle
- Chealsie Bains
- Sep 15, 2023
- 2 min read
during this session, the team came up with a large list of problems to tackle for 30 minutes. These were then split into the following categories: consumer/personal, industry, societal/environmental, and entertainment related problems. The list can be seen below:
Mobility Challenges
wheelchair ramp too steep
wheelchairs getting stuck in potholes or slipping off the curb
Activate Gaming
lack of active entertainment for adults
Shrink Wrapping Books Takes Time
Making Nice Chess Pieces (Particularly Knights) is Hard/Expensive
Driving Safety (Specifically at Roundabouts)
Traffic
Handwriting Takes Too Long
Hand Sanitizer Bottles Aren't Good
Prototyping is Time Consuming
Sheet Metal Bending
PCB Fab Times
Faster Rapid Prototyping
Environmental
E-waste
food waste
garbage sorting
filament recycling
clothing recycling
Listing Items Online takes time
Sports Ball Retrieval
Gardening/Farming
Squirrels eating plants
harvesting plants takes time
weeds
Art/Entertainment
Too Much Screen Time
Diet Improvements
parents can be too busy to make good meals, and may opt for less healthy frozen meals for kids
Babies Cry A Lot
Music Equipment is Expensive
STEM Education
Accessible Gaming Controllers
Top Problem Picks
After individually ranking the list of problems seen above, the following 5 problems were chosen and further analyzed:
Activate gaming entertainment
Ping pong ball collector
Device to tackle algae blooms
Preventing squirrels from eating garden plants
Wheelchair that avoids curbs and potholes
After considering our previous goals and requirements, the wheelchair idea was ruled out because it would likely require extensive AI knowledge and have a higher budget. The gardening idea was ruled out because the project would primarily take place over winter, preventing us from thoroughly testing in a real garden. The algal bloom idea was very interesting to many of our group members, however after consulting some stakeholders, we determined that it would be difficult to create something that other companies hadn't already done. That left the first 2 ideas to consider more carefully.
We reached out to a local ping pong club, and their current solution was to use butterfly nets to catch stray balls. They indicated that they would benefit from some sort of automated ball gatherer. We determined that there was no commercially available product that could do this, so the need was there.
For the activate idea, we reached out to the potential sponsor, and they showed interest in our group designing a new gaming room prototype. This also piqued our group's interest, because it would give us large design freedom, increase our project budget with the help of a sponsor, and create an engaging demo.
Ultimately we chose to move forward with the activate gaming room problem, because it was most interesting to all the group members, and met all the goals listed in a previous meeting.
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