Further Developing Game Ideas
- Caleb Dueck
- Nov 18, 2023
- 2 min read
The top 4 games that emerged from our large brainstorming session:
A wheelchair type game
Musical chairs
A monkey bar room
A dodgeball type game
A spinning laser similar to Wipeout
Thinking through these games further we came up with a few different game modes each could involve
Wheelchair Game
Game Modes
Games similar to Mario Party minigames
Racing
Bumping each other off of platforms
Falling and manipulate the object to keep it falling, collaborative Tetris
Slot car races
"Chairbone" Champ similar to the popular Trombone Champ game. Use one wheel to control pitch and another to control the volume
Puzzle games where shapes need to be moved and rotated
Implementation
Wheels provide too analog inputs with both a variable speed and direction of rotation
resistance like an exercise bike to make it more work to push wheels
proof of concept could be sufficient to make chairs and an interface and use them to play modded Mario Party ROMs
Musical Chairs
Game Modes
Classic musical chairs, each player needs to sit on their own color when the music stops
Grid like games of sit on the blue avoid the red
Implementation
Use Grid sensors and lights
Would have benches around the edge of the room to avoid sharp corners of individual chairs
Could have a curved bench around a pillar like in Hide
Monkey bar Game
Game Modes
Game mode similar to Climb
Can have pattern games
Could add buttons along the wall to hit with feet and lasers to dodge
Can have floor is lava / grounders mode. Where you can run along the floor for some time and then have to jump up and out of the way
Implementation
Sensitive bars
Lights inside the bars
Lasers and buttons
Would be challenging to make this game accessible to 3.5ft - 7ft tall players
Would require significant structural work to install at a location
Dodgeball Game
Game Modes
Dodging all the balls
Stopping all the balls from hitting the wall
Can make it competitive in that each has their own portion of wall to dodge on or to protect
Could make cleanup of balls a portion of the game (throw them at central target)
Light up a pattern and that is where people have to block
Implementation
Launchers shooting balls across the room
A sensor on the back wall to detect balls
Buttons to press and additional challenges
Can have a slanted floor so the balls roll back towards the launchers to be reloaded
A sensor to ensure that the players don't move too far from the wall (can't have players stand right beside the launcher
Spinning Laser Game
Game Modes
Spinning laser with one arm low and one high, increasing in speed
Can have the laser spinning and moving up and down in a pattern
Can add additional challenges along the walls
Implementation
Either a central column with lasers mounted that spin.
Or having an array of laser modules with sensors in the middle and the lasers just move in such a way to simulate spinning
Of these ideas we further refined Wheel, Protect, and Bars:



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