Let's get something working here: A simple game
- Hubert Zhou
- Dec 24, 2023
- 1 min read
The game design and the game modes will continue to be fleshed out over the coming months, but I thought it would be useful to get something up and running completely digitally to try out the client-server model I had developed previously.
Some part of the Protect game will involve either interacting with the back wall to click on certain tiles or interacting with the side wall buttons, so I thought a simple game would be to click on virtual squares depending on which ones are lighting up.
Below is a video of this game. The right window shows a very very rudimentary main PC client that stores all the point and life information that an end user would interact with. The left window represents a virtual "back wall" with a grid that will light up showing which tiles to press. All the point and life updates from the left window is sent to the right window through the server-client model that I talked about previously. This demo performs all the intialization and synchronization that the real game would require before start!
I totally, purposely missed one of the tiles to show life loss updates..........
Comments